(1st Things) Samuel James–America's Lost Boys

But if [Erik] Hurst’s research is accurate (and profit margins from the video-game industry suggest that it is), then the issue becomes much bigger than video games themselves. The portrait that emerges of the young American male indicates an isolated, entertainment-absorbed existence, with only the most childlike social ties (such as with parents and “bros”) playing a meaningful role.

Young men, significantly more so than young women, are stuck in life. Research released in May from the Pew Center documented a historic demographic shift: American men aged 18-30 are now statistically more likely to be living with their parents than with a romantic partner. This trend is significant, for one simple reason: Twenty- and thirtysomething men who are living at home, working part-time or not at all, are unlikely to be preparing for marriage. Hurst’s research says that these men are single, unoccupied, and fine with that””because their happiness doesn’t depend on whether they are growing up and living life.

This prolonged delay of marriage and relational commitment often means a perpetual adolescence in other areas of life. Love and sex are arguably the best incentives for men to assert their adulthood. But in the comfort of their parents’ homes and their gaming systems, young men get to live out their fantasies without the frictions of reality.

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Posted in * Culture-Watch, * Economics, Politics, Anthropology, Consumer/consumer spending, Corporations/Corporate Life, Economy, Entertainment, Ethics / Moral Theology, Men, Pornography, Science & Technology, Sociology, Theology, Young Adults